本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 # a( ]$ I2 E; g, T( E% D: t
8 `# N$ x. x2 U8 }, o1 X+ e5 v/ U8 k首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。( P( d$ ~' {0 L+ H" z
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
( [* C' K! G8 y" n! fkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。3 b! z3 t" ?4 [3 y
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部分选取代码,稍后解读:' u* f- }( v( I! O' U
WORD wNowTeamId = 0;, ~1 r8 ~$ l$ Y' [4 }7 i7 a
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
" T' C7 S4 W% X, ~) X( z1 w( M szFileName[256-1] = '\0';
v2 I6 O6 c8 y9 T! c2 D _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
- `7 C: v: V( X1 H# R szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';' X# m7 { ?) S
strcat( szFileName, szMapLog );
% } m* h$ W) ~0 ~, O/ O S CInStream MonsterInfo( szFileName );
$ a! @' s6 {" K, c if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );" X9 J3 i- k3 p8 D' R. w2 V0 C
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';9 t4 |4 J. p$ `" _1 @
AddMemoMsg(szMapLog);+ z( K# t9 s, L1 F, g0 r
return true;" w8 u a7 q' }& f# C/ d4 E# {
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' z+ y7 n. b0 N# U S" U9 v' R& Yfor( i = 0; i < iColNum; i++ )0 d; @6 Q4 c& J/ v v/ I
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MonsterInfo >> dwTeamId
4 |" `+ k: z: I >> dwMonsterId
5 S: ?9 d* o+ P/ x& f9 o >> dwX
. N1 Q) \% [- ]3 \3 w+ W >> dwY
. _5 w) X' _* k' T2 d3 T >> dwCount;
6 I; ?: A2 ^; { if( wNowTeamId < dwTeamId )" u# J: @5 Y9 U+ W5 _
{
0 C7 N2 @6 V( B( R wNowTeamId = dwTeamId;; {) O% {2 ?3 Q& Z) e
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0 I9 w& K8 N' W+ H t for( j = 0; j < dwCount; j++ )
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" i* A9 G. k& y. c% E if( pBaseMonster->GetSpeed() )
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for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
8 P- s8 }5 K: l dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
# k" v& n4 r! Q/ w! g9 m if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
, G+ m& K/ }; `8 n( A H: N& m) H- f else if( z == 9 ); [4 Z! Z5 ]( u, a! W& ~* p% L
{
0 S; J7 A1 m0 J; a& u dwRandX = -1 + gf_GetRandom( 2 );1 I1 d* F; k9 s& s9 I
dwRandY = -1 + gf_GetRandom( 2 );. c: N5 B. H- X' N: t/ H K
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}
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{
4 U4 k# B! j8 e0 b6 G6 k dwRandX = dwRandY = 0;4 F4 Y' b. K* B' `. W8 a6 [
}
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所以我的初步结论是:
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