本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 % W& v5 |# y' h! R/ v0 q* ~9 O
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。9 q$ V3 C3 ], S" R, Y
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。5 X; M3 b# L; {: q9 v* U
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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/ U# `/ t/ z) P( i部分选取代码,稍后解读:
7 e% q9 E% b8 U, L1 m. U# M WORD wNowTeamId = 0;
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$ x1 u, X9 \' R/ H0 v( `4 `$ c _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
2 d- o+ f% j1 z' [% x, ~ szFileName[256-1] = '\0';
/ |3 T( V, Z7 ~' t' E _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
7 m# K$ Q: A- _1 G" `1 ] szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';3 | y4 I$ o2 `( r- ^2 \# B3 x+ {
strcat( szFileName, szMapLog );$ Z/ `8 l9 f& o* `# G
CInStream MonsterInfo( szFileName );
+ r) e+ v7 y# b% h if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 7 x3 K" [" e; Q3 K6 m" E, h* D
{
; o1 M1 @0 Q$ t8 K, } _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
" L: o" N7 p' ] szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';. g8 u! b* z2 |+ o. P' v
AddMemoMsg(szMapLog);2 F/ b/ q Y4 |1 j& L; }4 D+ C
return true;
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5 H% p4 `8 |& p: qfor( i = 0; i < iColNum; i++ )+ [/ m, j7 B) `
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MonsterInfo >> dwTeamId
4 C s- f$ Q d; g0 @8 h >> dwMonsterId * l8 n# {0 q! o: \; g, T
>> dwX
: j6 Z& N+ L! Y' ?5 _: [ O >> dwY
3 I- s* a/ @3 D8 w >> dwCount;
, F2 D. ^7 M" [. F if( wNowTeamId < dwTeamId )0 s" P1 K j4 K; q2 r4 L
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wNowTeamId = dwTeamId;
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; B' P) _* u) Q) D+ l& w6 Z for( j = 0; j < dwCount; j++ )
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; X7 y: a) t2 N# T3 ~; w if( pBaseMonster->GetSpeed() )) t9 C- t+ p8 ~$ z
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for( int z = 0; z < 10; z++ )1 S! @% B9 r3 B/ a
{
# ~2 n9 y/ s1 g E, i3 H: s! c3 R dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
1 i8 T: ~/ ^( W$ T. D dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
8 U7 r* K- R5 ]) i5 J' ? if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;: t$ A2 ~9 Z6 o$ n0 z
else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );5 d1 `: l4 w$ Q, p0 ]
dwRandY = -1 + gf_GetRandom( 2 );
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}; o5 a j5 l) M
else. `4 n5 W! W( r- \# ]( k* v
{% [. l+ G% ~6 o% d
dwRandX = dwRandY = 0;8 l+ k0 _' o& Q- ^$ M/ ^6 _& J
}
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所以我的初步结论是:, T0 D8 v f' U z) O; H5 K
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