本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 ( q7 d. _, D. l* b7 t0 m6 r
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。( T2 \. F" `+ ]9 M
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。1 c7 I7 D; t; p3 {; ~8 t9 M. x
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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8 c3 Q, }% j, G6 s1 z' _1 `! k部分选取代码,稍后解读:0 i; t2 O' `( m# S
WORD wNowTeamId = 0;& h+ P0 V+ V" Y* G( k( p# y/ f+ l2 J0 d
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
/ E' |% [% l: n- H1 c l szFileName[256-1] = '\0';/ w7 S: p$ F. G3 I. c# `4 F
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
" Z1 [6 z, ?1 {; W/ T szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';) V) A7 w; W# s
strcat( szFileName, szMapLog );
3 y: n/ [/ I3 L/ S! e CInStream MonsterInfo( szFileName );
7 R" y3 J6 `! c& S( @# ^" P if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 1 ?4 B% ~* R, A% ^; Y0 F( w
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
3 y7 e3 a3 w, A& ?" v- \$ l0 ]6 r szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';0 n9 `' w6 y: N3 i1 w* W
AddMemoMsg(szMapLog);8 z- K, m2 B. j
return true;
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for( i = 0; i < iColNum; i++ )- B9 u/ d1 G1 k1 I8 L+ q
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MonsterInfo >> dwTeamId
& r) y5 ]1 o) U" X: X% M1 w* B >> dwMonsterId
3 w/ A. N2 Z" ]! y; [! X8 i >> dwX
# [% o% p( ~1 n3 b: |0 N >> dwY + p0 e0 L& d; O. v8 ?5 a0 ^& Y+ k% s
>> dwCount;; D- c: d2 b g# l+ g; s& h
if( wNowTeamId < dwTeamId )* [. f2 J- K: n
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wNowTeamId = dwTeamId;
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for( j = 0; j < dwCount; j++ )& w* G# B. ]2 |# Z" Z# J4 p- ?
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if( pBaseMonster->GetSpeed() )0 \5 k. N) v# r: r, m$ H+ a( r% j
{
4 S; _ h3 ?4 v5 J for( int z = 0; z < 10; z++ )/ y+ n) a+ I+ u) J
{
( U9 d) X( O/ G S' G! U- p. ^ dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
1 C- D% c3 K, f: M; `; J m dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
/ s" G3 H8 q, k9 H+ A( Y+ i if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
" i$ ^5 B& Y8 |3 W+ |! k else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );0 a& G$ o! _. U6 w
dwRandY = -1 + gf_GetRandom( 2 );/ z1 s T' C3 w+ L4 Z
}
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}
* [# m" J4 a/ A5 Z else
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dwRandX = dwRandY = 0;% B0 H) W. _# @( r$ P1 s5 O
}
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所以我的初步结论是:
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