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老云的源码告诉我的
6 M. F' _0 J$ ] AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -
1 c2 F" {8 _ Q, k5 R ((CPlayer*)pTarget)->GetNecklaceAddDp() +5 v* c! e3 ]7 {! T* k \) y
GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer);
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TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +9 m- D! F, S0 v$ m4 e8 b
((CPlayer*)pTarget)->GetNecklaceAddDp(); |