本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
" s) K- ^* [& J4 T# X4 ^其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。' G& ^! P a% D1 R3 Z6 d9 c" C
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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0 T0 i' _ O9 X9 N( m& Z1 [部分选取代码,稍后解读:7 E' {8 z5 l* w, [7 B
WORD wNowTeamId = 0;) V, L$ _& O* E6 U8 X& }( X9 Z$ i; t
. \! G1 D8 I2 X/ M$ H8 J2 `1 z _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );/ G0 H, F+ U: g4 w1 s* B
szFileName[256-1] = '\0';
* A8 ?& ^/ k" B- P6 h$ L& `) n' S _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
9 ], Y. s, e0 M$ }. H, N3 p szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';2 ~4 w; x; I; `" L
strcat( szFileName, szMapLog );
" b6 H0 ^4 f2 \3 { CInStream MonsterInfo( szFileName ); 2 U, s6 F2 \; B4 O- |/ o$ r
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
: i- ?" b6 y* {4 Y; l; l1 } szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
4 ?8 t) t! Q$ \8 d8 s* C AddMemoMsg(szMapLog);
& c/ e# F7 @6 d( w return true;
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for( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId ( W* h# f* Z+ ~& c4 w" | y
>> dwMonsterId - o y; K h4 ~' o% s! k
>> dwX
) t T2 ~4 C1 [$ R0 T" Y3 r0 m >> dwY
( e8 ^1 S9 x) M! z& p% ^7 F >> dwCount;6 j5 w/ v/ g U i4 K! B
if( wNowTeamId < dwTeamId )( x& C& L7 d# o4 @4 C7 \4 B
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wNowTeamId = dwTeamId;
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for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )
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# T8 |; W, O4 q3 d/ L0 p for( int z = 0; z < 10; z++ )2 M. ~% D& j6 f, _$ O- ^ [
{
. f0 v6 `2 ^ u# C0 O- Z dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
! m- p# I" h/ K( {% d dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
& }7 A5 O* y; w8 ` if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;& a' S. N0 ?& [/ Q" e* c
else if( z == 9 )9 v- ^- S& Y( Z: w! K x [ d. ~
{
; r9 G0 l4 F6 }5 S8 f dwRandX = -1 + gf_GetRandom( 2 );
0 s% v( _) [8 D4 ? dwRandY = -1 + gf_GetRandom( 2 );0 c2 L1 ]7 ^1 c- r9 a z% A
}
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dwRandX = dwRandY = 0;
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所以我的初步结论是:
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