本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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# i7 e7 |0 r3 T6 f2 {$ M# |首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。+ h _7 D3 J6 U, h
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
: i' y9 n$ `) C. b4 K/ x. L# Skuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。! k1 S+ H, ^: U0 n( f
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部分选取代码,稍后解读:. k' Q; O5 X3 U1 z1 @/ f8 x
WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );; d6 L+ @& I9 b/ g
szFileName[256-1] = '\0';( }7 ~+ L6 H* Z4 E- K
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); / R# b$ C6 E5 I2 o3 I4 t
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
4 {! f7 S2 V5 \# p$ D! t0 x strcat( szFileName, szMapLog );
8 { r+ U0 V$ v, d% _0 U' f CInStream MonsterInfo( szFileName );
3 g6 }3 o8 k1 {# R8 b if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) ! r* p. d, g, x# n+ N* L+ D
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );8 R) M) @. v. \9 x' x6 R, x3 Q2 W
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
6 v$ p2 C4 j2 `. M' i AddMemoMsg(szMapLog);
# Z( g1 ^ I# [5 o9 y return true;; B+ d* o+ }4 S
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% T; r1 b* o/ Z" wfor( i = 0; i < iColNum; i++ )2 m* o5 b! v7 c: n* ]5 I
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MonsterInfo >> dwTeamId
t9 `1 U8 A& K >> dwMonsterId
' ~) r& a. {/ z7 I >> dwX ' }+ D2 ?* Z) r8 a0 G x! ~! p
>> dwY
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if( wNowTeamId < dwTeamId )
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wNowTeamId = dwTeamId;; P: _1 }6 ~' \' K8 C. i( s& q+ E
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/ x! Y' t# G8 g+ O for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )5 `% u8 e/ y! d. c$ N: |4 q
{
- G/ K, p* D# e7 H; C$ ^ for( int z = 0; z < 10; z++ )5 H4 V. z/ v) v: k) S9 z2 b! K
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
4 y/ `, h! y$ A! c6 n1 W- H dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );. g* p6 e' D) [! F1 z# \. G1 q
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
0 b' u8 U# G! s" ?% i0 Q* N) }: o else if( z == 9 )
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3 K3 @. X1 O9 Q T8 x% | w) q dwRandX = -1 + gf_GetRandom( 2 );
6 z2 |8 O5 Y* r `0 | dwRandY = -1 + gf_GetRandom( 2 );1 ?3 X/ m& D' P9 ~+ w
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else' E% p8 R" a; m) X& ]/ q2 v
{
: v" p" X" o- n% F dwRandX = dwRandY = 0;/ I; t; q9 s `
}
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所以我的初步结论是:# @9 U8 f3 G, g R1 N# v
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