本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 + m( {) ?- j$ h; m0 S1 O2 P7 G) W
1 O0 ~) u6 z z2 E% T6 ^1 }首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。! E1 r, q; h4 n9 H, B. D% |
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。2 M6 _4 U: W, a. E- I, Q
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。: G8 P% v! h+ a4 W/ Q
j, q$ S Z+ m& O$ {( u) a T n部分选取代码,稍后解读:5 T, H7 T9 h0 m7 L
WORD wNowTeamId = 0;- s! t: k: x0 s3 v2 g7 l
2 d( E# @. j, f0 ?! R! o: Z, z _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
2 O7 K- i! P1 g/ h+ R szFileName[256-1] = '\0';4 B6 y) c0 z. q, u1 V7 K+ z$ Z8 z
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
3 {9 y3 p- \' b! F szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
$ u9 |2 _9 L- c& u strcat( szFileName, szMapLog );
8 w; U E+ C7 t' F0 ~# Z$ E0 W }3 I& w CInStream MonsterInfo( szFileName );
* S2 I" O$ b# _1 T if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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, p5 _4 W: c. s1 t _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );& C' X( i+ Z4 x2 {! e" e: W% ~
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
4 y- e& m4 O8 m y6 }/ g' v AddMemoMsg(szMapLog);# ]3 G: p" u$ A4 A' u' |
return true;
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5 o( \+ ]' t/ K6 E% ~for( i = 0; i < iColNum; i++ )2 O! F+ p. Z( Z, `1 a0 B
{
, ~! o# I3 z6 w# \: N m a9 i MonsterInfo >> dwTeamId " A1 M0 \: _! E7 `9 v/ T# F
>> dwMonsterId
2 R5 R# g( ?, l3 I @ >> dwX 2 M" w1 B, S$ h( p
>> dwY Z0 z6 c3 m& z! D! H
>> dwCount;& m7 x& x4 i/ c" i8 q
if( wNowTeamId < dwTeamId )
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" ^- i% L! y# d- b wNowTeamId = dwTeamId;4 W9 J' u# s$ D; R% ?
}
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for( j = 0; j < dwCount; j++ )$ A* y1 \/ g3 Q4 @
{
9 L7 ]& v% {0 [: W if( pBaseMonster->GetSpeed() )
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3 M! X# Z& ~1 x! w, M for( int z = 0; z < 10; z++ )
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- m7 ]+ O: A. u3 _9 Y dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );. I R; I+ u' ~" p, d
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );8 Y) o4 U! w- u/ h
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
9 C3 l0 U; c" h8 J1 R else if( z == 9 )% |. B! Z+ V- ?- v+ C! Q3 o
{
! S, O& X9 {% ~4 s* H dwRandX = -1 + gf_GetRandom( 2 );
! z: p: x, {6 _) ` ? dwRandY = -1 + gf_GetRandom( 2 );
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9 ?! S) K+ N7 j \( Q; O: B Z else
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9 k. k: j1 k5 I; w dwRandX = dwRandY = 0;
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所以我的初步结论是:
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