本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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( z& j5 R) ]% b3 z首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。 n3 g# E6 J! ~0 O( x7 |
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。. m6 A; G" b- x4 ?1 K
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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部分选取代码,稍后解读:2 a/ Y+ w, X& ]9 F
WORD wNowTeamId = 0;
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6 K) M- ~) n! Y' h$ D( g( y0 L" C _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
- _8 a; p5 {- n- Q2 { szFileName[256-1] = '\0';( _* l# N( I/ z3 @% c; t
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
3 B& F! O: H4 L+ Z7 W; o szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
/ N# Q( `$ G3 N strcat( szFileName, szMapLog );# E- @; l% P9 k& |
CInStream MonsterInfo( szFileName );
( H; h1 B @/ J3 Z! k9 Y8 b; M if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 9 }; I5 O0 i7 [8 J
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );: W: o* Q. i+ h; b0 l
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';4 ~: a! h: h/ V, i3 G
AddMemoMsg(szMapLog);- S I9 _' I, h' l5 E. I
return true;
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- ?0 x& u% U5 U9 K' N% sfor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
1 |% l& m( S2 k0 S2 {8 u# ? >> dwMonsterId ; j* e* i x4 h5 X8 m! j
>> dwX
) s$ z, i0 a) k2 }# n( \ >> dwY
+ E; o" G+ m+ v; }6 @9 D+ M/ U >> dwCount;
' @, J6 w& l* g/ n# R: G& Q if( wNowTeamId < dwTeamId )1 P# Q4 N1 l/ g4 S$ \( z8 l* S+ k
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wNowTeamId = dwTeamId;, o1 m# j. N. |7 o. u0 D
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for( j = 0; j < dwCount; j++ )" R" U) _7 i" c# q' R" K
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if( pBaseMonster->GetSpeed() )
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4 e. d, s+ _3 M7 n3 V. D# W0 i+ j$ h2 Y for( int z = 0; z < 10; z++ )
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$ k" Q9 B6 @" h" b dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );/ ^' Y4 L- j- _. ^9 W- z1 Q
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
4 w4 g6 n1 a9 L4 I( k) } q if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
# F9 d, V. }& }8 K& \ else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );
. R- Y0 y' W m ] dwRandY = -1 + gf_GetRandom( 2 );
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}
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{
. ` _( @6 A! X3 l+ k# c7 ^ dwRandX = dwRandY = 0;
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所以我的初步结论是: \1 O/ ]9 d; ~- i+ \+ y# c8 h, o
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