本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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1 _4 k0 d0 @, ]+ e8 N/ {首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。7 z! e1 v6 L7 g3 W; @
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。5 H* U* J: E( o
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。% f' l' ~1 Z' M! ~& M1 i
3 v; G4 L$ W) h. X* ]( H( M部分选取代码,稍后解读:
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );/ M. t# t" Q3 e- w
szFileName[256-1] = '\0';3 C7 H4 a* Q" E* [" b9 ~5 S
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
. h; _( n5 F' S: S2 ? szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
1 X# i2 i: k/ M5 L" w( C+ o7 K+ d5 U3 N* h strcat( szFileName, szMapLog );' R( {( @$ t4 j! s) Y
CInStream MonsterInfo( szFileName ); 2 {1 U$ J0 F. g, C' Q
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );/ u9 [8 d6 b+ a
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
% u5 Y( Q& h. G4 M# y* B AddMemoMsg(szMapLog);% Y% X7 t. T, Y; y7 v z
return true;4 _/ X* C, U7 b9 n' d9 @
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for( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
. d" A2 j8 a3 G3 q >> dwMonsterId * r% V0 Y# \4 W2 F5 M! n9 f. t( e" @
>> dwX
; f3 Y8 b/ O& N& x0 ]- K >> dwY : ~! E% A- L8 [/ b" Z0 \1 G
>> dwCount;
4 K; B( V9 [- @' x0 D. e if( wNowTeamId < dwTeamId )
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, l3 @4 n5 @" C) n+ Z, M( [ wNowTeamId = dwTeamId;% t6 f3 W- F; _ P- r- z
}
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for( j = 0; j < dwCount; j++ )
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; ^6 Q7 o8 C( `0 T9 a: h8 O if( pBaseMonster->GetSpeed() )' C9 ?: {- f* P U8 G
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for( int z = 0; z < 10; z++ )/ d1 G7 l7 ~( c9 c* A4 o
{
7 Q( a! i8 T" k: Q dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );* h0 P4 d, A5 n+ [+ t8 L
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
* z( G* z1 P h+ V if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
" h8 t. f' j$ m/ i" `# @. H* d else if( z == 9 )
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dwRandX = -1 + gf_GetRandom( 2 );6 m5 o8 ]- o6 x# I) I- o
dwRandY = -1 + gf_GetRandom( 2 );
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else
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dwRandX = dwRandY = 0;5 [) T$ U N! P6 B
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/ ]3 V' u; B U3 n; q% o* I所以我的初步结论是:+ h0 ]6 L e; K5 `" V
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