本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 " M* d$ Q/ M( d! g2 F q' m
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
2 m6 o% f/ R k$ U其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。1 o2 j( Q" m" r2 m
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。5 ~$ n; L1 ^& u. g/ _! F1 C
8 n( B! N& J" z( A部分选取代码,稍后解读:# L( b" j; V, ~9 m8 q0 R
WORD wNowTeamId = 0;
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, Q: |: n7 E1 B2 q, b) h$ C r5 M _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
/ |+ C5 k5 Q/ E szFileName[256-1] = '\0';
Q, a% V2 S+ a4 b* ~0 v) H _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
+ ^1 y* F; p2 j" {, Q! N+ } szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';$ w6 J4 O5 N+ s- L; U/ |6 _
strcat( szFileName, szMapLog );
7 V2 Q! _: Q& b; ? CInStream MonsterInfo( szFileName );
- V+ _/ W2 W8 A if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 8 T% U/ I" k _3 r, I! ?$ r
{
% M) M3 k$ c6 t _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
- y' x. b5 Q2 ]* O szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';: | F% S% W b; R1 e, q; {( K7 I
AddMemoMsg(szMapLog);
2 {6 T* ?, p, ]* I; i% ]* h5 @! Q" p return true;
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for( i = 0; i < iColNum; i++ )
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) Y. |8 q$ @. q2 s1 I MonsterInfo >> dwTeamId 7 t5 B; x7 E' O: \
>> dwMonsterId
" ?$ e9 P* f, n >> dwX
% V5 E7 `% }; Q% K" X >> dwY / v/ W8 S# u/ Y5 F" ?8 V
>> dwCount;
5 M% Q% {' y. a0 C5 V if( wNowTeamId < dwTeamId )
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* f+ R. v0 s( `1 b6 s2 E& K$ M F wNowTeamId = dwTeamId;6 F) N( Y5 T: P4 D% r
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for( j = 0; j < dwCount; j++ ). ]! {& z4 Z- c+ o# n' `0 O( g% A: y$ m; X
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if( pBaseMonster->GetSpeed() )
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for( int z = 0; z < 10; z++ )9 z. c, K% n! d
{
8 N+ N2 x- R w dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );7 k0 M% s' P* ]2 O' c; P, B; {
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );2 Q4 g, m5 e7 q& @
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
% H5 U7 R0 b" N F; @ else if( z == 9 )
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$ A9 M. T2 s9 a$ Y" ~8 P dwRandX = -1 + gf_GetRandom( 2 );0 |- D2 B7 C# b) l; C2 b0 g/ J
dwRandY = -1 + gf_GetRandom( 2 );
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}
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else
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dwRandX = dwRandY = 0;2 o* H5 [" D+ C# N5 s. h2 a
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) [2 k1 ?4 @& Y3 S- |% j$ ?4 ` _* n所以我的初步结论是:
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