本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 . |; Q8 ~+ e. u% E& [8 Q W
5 a. y) c6 J/ ]5 R" W
首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
- j; b( j/ I1 b8 k9 ^/ w/ E' |其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
/ }0 a" g$ N8 D& t& V1 b& K1 P3 Zkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。. D6 {5 C& g) a" F, [. @ U& B
. s# Q u. i, {4 i# {8 \6 W. ^部分选取代码,稍后解读:
( j& L$ w8 C2 J WORD wNowTeamId = 0;5 L% `3 X/ T3 e
2 q2 m$ p! A# e* x! `6 X+ S' q
_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );, G x D: M$ M7 @- ^
szFileName[256-1] = '\0';
1 d: b- B& w2 g _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
) f* c4 p, h% s2 K+ M, f. u szMapLog[MAX_MEMO_MSG_LEN-1] = '\0'; E7 R4 w5 i& {) Z, N
strcat( szFileName, szMapLog );
( p# E9 q2 n3 X! y% X CInStream MonsterInfo( szFileName );
( J% A9 Z3 ~' X( I) [9 d. y9 ^ if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
4 ^5 a# Q! ~0 Q+ G# l s {. X- u" i+ \8 ]7 o# B# g
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );# M# v0 X. W, J2 g6 l% F4 q: }' X& m
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
/ y% e4 }1 ?; P" g$ K: [, T5 z, l AddMemoMsg(szMapLog);! U8 Q5 J3 J# ]+ A; U- E- _4 D
return true;
% Z4 F6 H1 [9 m" ?; Y9 M1 x) s7 A; X. c% k4 ]
4 E+ W0 u9 p8 @2 V' x
f& F( Q6 D% h1 D8 L+ r7 vfor( i = 0; i < iColNum; i++ )
4 ]3 J& x. `( j4 H7 J7 t {) B: Y3 r8 _! ~
MonsterInfo >> dwTeamId
+ p8 }8 m8 h, d" Z' V q >> dwMonsterId
: W8 X2 o& V. F$ m% Y, U1 k >> dwX " Z3 k$ t# k1 g+ K! s$ {; f( f
>> dwY 7 \7 J# ]' X- B- N& D4 n* G
>> dwCount;
) s) r6 Q( Y6 P% F! |% i if( wNowTeamId < dwTeamId )
1 { `& g3 ~* D$ [, N s+ s5 D {
2 K, I1 O8 \6 _! q9 ?" y+ t wNowTeamId = dwTeamId;& f) I/ O; f* N; G P
}* p) p" S; Z3 d- l) z( Y* x
" |3 T1 b9 q" L+ D; v
9 M; X5 m8 l% {% f" Y. c6 \; t7 I/ W3 o2 G4 \6 M u
for( j = 0; j < dwCount; j++ )5 F# [- n7 n. H5 a, ~6 p
{
- C+ U3 ~& Q! D9 T3 X; x: Q% { if( pBaseMonster->GetSpeed() )
5 S }; P S1 m, F. N {, g- |5 _. ^; s3 x
for( int z = 0; z < 10; z++ )% u) }' l" R, C
{* o6 j5 m6 f0 Z, T* j6 ~
dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
: L0 E, Y1 G( Z- P dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );/ x' O4 {" C) {9 x
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
0 V/ _6 }9 n0 J& x% d8 }. d else if( z == 9 )
8 Q+ }( B) Y" V {6 J, _$ X$ D) Q+ J8 t
dwRandX = -1 + gf_GetRandom( 2 );
$ j; f- \) A5 G/ P5 d" _0 N- L dwRandY = -1 + gf_GetRandom( 2 );1 c) a. W3 ?$ B2 S/ z2 `
}3 W5 ]! F+ T6 E1 q& K9 i
}1 A# |6 f) ]; n" B
}
5 s% R7 k! T7 D, \ else* T) H& h, n3 T) q2 h3 _" j
{/ c9 E4 z7 y, o) s9 i& h+ M; B
dwRandX = dwRandY = 0;
' S$ N" D+ {! R a" U7 g }
+ Z, B' R& {* y$ w% Y; f6 `. }" `( @+ q0 i6 B |1 k; h8 [ k
8 x' |: z% \4 F3 r8 q/ k% ?- ~9 K& ?% P6 t: a
所以我的初步结论是:. g* w. ^3 o1 F' l) m
: X' i+ ~( z w/ o |