本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 + ]" Y7 s9 Y5 E( y
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。* i" f: h" H- l2 N2 H6 X
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。+ c! S0 [& p0 w% [
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。6 z: s1 n0 }5 b
$ l7 u* V% X8 P0 \' |) L4 _部分选取代码,稍后解读:
) d/ c1 j" S3 j; U' [ WORD wNowTeamId = 0;$ s. L/ `; n9 a/ y1 c
7 O- P7 M) ?( H# I9 X6 l% J3 m1 ~ _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );# X" I) w- D8 ]" j+ N8 `
szFileName[256-1] = '\0';; _! ^. g; N: t5 A) j5 |( I
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
4 h, r+ L3 G: Z2 ~" h* R: l szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
6 ?( o8 J7 F# f strcat( szFileName, szMapLog );. B4 N* k$ n! s3 i$ P* P2 F
CInStream MonsterInfo( szFileName );
p T' n! v# o% n" I# P if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 1 O4 Y5 ^7 x) i: ]
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
: @4 O2 b, h- L6 p/ P; c szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
8 b" U: k: K" X4 N6 D& D: R5 T AddMemoMsg(szMapLog);/ d9 B+ T6 y! |# W+ D5 Z
return true;
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for( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId / C+ s# b- e- s3 r) `) f$ v
>> dwMonsterId / s9 }0 T; t/ M
>> dwX $ t" i" h# Y9 _$ i. w9 N0 R0 n
>> dwY * Y, ~# t" h! o8 H) Y6 Y
>> dwCount; ^7 I2 `/ Q( g U0 t
if( wNowTeamId < dwTeamId )
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, u1 D" ^% ^) Q wNowTeamId = dwTeamId;
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for( j = 0; j < dwCount; j++ )
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; Z2 C% N, U: G+ ^$ @: \. m if( pBaseMonster->GetSpeed() )
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3 V0 U, n4 J4 v9 P for( int z = 0; z < 10; z++ )% {, G7 i$ w8 k
{
! X" i% \: p6 Z! j/ ^7 j- j dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
0 r5 |' f7 D% k9 t dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
" Z4 e1 p6 v$ V/ q7 i2 g9 D if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;% r" ~/ v9 k+ r* j! O) F
else if( z == 9 )7 f2 e7 a* O' D! P# d1 e! r
{
3 ~: q8 K7 I& L$ S& M5 T& x dwRandX = -1 + gf_GetRandom( 2 );
" |" ]2 X5 J9 ^+ s dwRandY = -1 + gf_GetRandom( 2 );2 J" D% {' R4 L3 I" b3 l
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else/ F6 x/ r# T" W% @0 X
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dwRandX = dwRandY = 0;' K5 k+ L1 H& `
}
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所以我的初步结论是:
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