本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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: z$ L9 C( F; s. _首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。9 E" _2 ~, I& H- z2 G9 A0 R7 n
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
$ [' K7 L2 h- ]4 Y4 D! Z* S$ Kkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。/ T( T0 {# \- Z" V
+ \2 s+ [3 b3 u部分选取代码,稍后解读:
- o( _; b1 t- {9 U7 s# H3 v WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
# |. F8 J) v* w8 L! d szFileName[256-1] = '\0';3 V% J8 M0 V/ w* c& k6 P
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
* U8 @8 T+ p- } szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';" a8 [( N S6 `5 U3 R; h' [- O/ g' \
strcat( szFileName, szMapLog );) U2 ^/ \$ s: s8 E t+ W, q
CInStream MonsterInfo( szFileName );
+ ?# q9 T3 F3 Q% F if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );) a$ N+ q) E5 U, s; N
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
. t8 f- Z& h9 S3 A1 Q AddMemoMsg(szMapLog);
5 k* F) r: c& p. T' E return true;" w2 v# m7 J! T2 K% L1 C4 }9 W# h+ S
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: v4 L/ [+ n2 [1 d0 z& n1 M5 j7 v' ffor( i = 0; i < iColNum; i++ )4 \$ n7 f1 I& ^! B5 g
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MonsterInfo >> dwTeamId 7 P% D! o- Y: w0 o+ x: c
>> dwMonsterId ! U( {$ t( q' f9 T8 u+ J; J: R$ B
>> dwX ) }; g; q0 @0 U( v
>> dwY 2 k m1 y+ v& f8 C) d8 m1 C5 D1 g! X
>> dwCount;) Z: w5 o3 ?9 i/ U! I* O
if( wNowTeamId < dwTeamId )* V3 s P. H0 P: l, k) A) [
{
' m4 S2 a5 a2 M/ V. I7 h# a; { wNowTeamId = dwTeamId;- u \+ ~, N# k; l. a: a0 k
}
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$ |! L1 t1 g" @% a$ J, I/ L0 R4 ? for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() ): u& O( n. I0 a9 {" J' {9 R
{
7 }/ Y$ C" { [ for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
* t$ X% ~, X' w9 h! q% K2 Q dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );) \+ }! W/ ]- q0 x* O, ]4 b7 P: t4 j
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;+ j z3 V8 t. g8 p
else if( z == 9 )4 M& w$ Z. i5 d3 O" I
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dwRandX = -1 + gf_GetRandom( 2 );, I' h" w7 Y& \3 f
dwRandY = -1 + gf_GetRandom( 2 );
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}
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else
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dwRandX = dwRandY = 0;4 m& P0 }" J/ W
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7 H9 E* C- H% T5 D* _所以我的初步结论是:
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