本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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. u6 s5 F2 @. o2 ?首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。. t8 c& F; ~1 l5 W
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
. l5 k4 N' I! |kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。. N. a% @& `; L% J: f3 C" X) y
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WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
) Q, P! f) k9 ^ szFileName[256-1] = '\0';% S# ^$ G$ e p" w
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); 8 [& O, d- l1 u4 o1 z
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
* r8 f4 e. d$ ]: p' Q. ?2 i) V9 U strcat( szFileName, szMapLog );1 L0 o( T! o, s: }6 P
CInStream MonsterInfo( szFileName );
& W4 m( T O- ^# ?# x if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 6 l0 l: \" i( x4 ]6 W
{
, o/ \) s5 z3 B' C$ W* Z _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
4 R9 b5 p6 `1 O2 S& [ szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';' o& @% w9 C% G, q! i
AddMemoMsg(szMapLog);
$ [3 `4 X) @' S _& h return true;
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8 e! R, |2 u. j4 a, Gfor( i = 0; i < iColNum; i++ )" M; T$ Z* j4 Z4 K
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MonsterInfo >> dwTeamId ; }" N2 B8 y& t) @
>> dwMonsterId $ H T0 S) L& K) w
>> dwX 4 U, p; k7 X+ i- s2 s
>> dwY ( G# Z3 `' C2 b3 V' r
>> dwCount;# z7 m+ U* E5 i$ C
if( wNowTeamId < dwTeamId )& p+ @" @' M8 ] q+ Z& |1 k2 R
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wNowTeamId = dwTeamId;) W$ p3 D8 t# a7 a
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for( j = 0; j < dwCount; j++ )
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if( pBaseMonster->GetSpeed() )0 F/ e1 M: p6 a ?
{
W7 X4 B% I2 q0 K7 v2 j; f; i( m for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
1 }( w% e& A& z h dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
* M, o2 }! V7 F9 P* ^ if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;4 U; H7 K( \* Q3 _( [2 j
else if( z == 9 )) D3 D+ G- b5 V$ U$ M$ j t
{
" ^0 t3 y( u3 E$ D1 b3 z; h dwRandX = -1 + gf_GetRandom( 2 );
+ d# ^" T5 q. [& k7 O% Y+ \ dwRandY = -1 + gf_GetRandom( 2 );, |+ o; C+ ]: g
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}
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else: Z( N3 g2 S$ V
{
, g* \8 ~2 ~. z* Y1 M, n# l dwRandX = dwRandY = 0;: Y% g1 B! o' ^: X+ Q
}
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所以我的初步结论是:
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