本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 : O- w B' u% ^) c3 S
# q$ Z3 w7 S6 H
首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
" S3 N1 @$ e4 ^4 N9 h其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。6 x, ?8 g8 T- J' s: c) M: T
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。8 L2 X% W, T" Q" ^3 u
* Q k8 I( e' g# C# Z部分选取代码,稍后解读:
B! Y4 s& A5 u+ Y WORD wNowTeamId = 0;. W7 z- R, j) R* p" w3 s; e: h' j
6 g+ o7 W6 D# X1 X9 n% }4 w
_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );& q; ]. m; C5 b7 A
szFileName[256-1] = '\0';
! C0 R7 u4 m) e: c _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
4 l1 O, @' h+ p. z# N* j szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';: X G8 Y, w) [- e ?
strcat( szFileName, szMapLog );9 {2 ?* }7 e/ h- k
CInStream MonsterInfo( szFileName ); / g- S0 g+ y# I7 J1 N+ H
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
& D, d2 J7 l, i {
3 ^0 h! a a+ ~4 n5 h4 T _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
1 w9 M5 B! v' c8 w szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';) v3 v L" a% W- d% _/ G
AddMemoMsg(szMapLog);" {* i0 F) j" o3 w) U
return true;
# Z! _/ o- s" L/ e4 p) N, `9 `) W, P. f5 _1 Q5 ~% G
' ?: F3 s) g' c5 V3 [3 G% G* ~* O: A
for( i = 0; i < iColNum; i++ )
- d: i/ Q! L/ Y% {4 z3 O# | {
* h4 h, G& z, Y& C. k MonsterInfo >> dwTeamId
% G" E! Q& W- u G- ^0 j. e >> dwMonsterId
, d4 `( R( W4 L >> dwX
2 D1 R0 A' S4 ~% V >> dwY 1 F/ Q% g) D" s4 f! Q6 }8 Y
>> dwCount;
! B6 r i- {! O k% u5 ^8 m if( wNowTeamId < dwTeamId )
* i& G* ?6 W6 C( n8 m* U {
' j/ G$ e% v7 ~5 Z* G# H wNowTeamId = dwTeamId;
9 O+ q& i o$ p6 W; n( D }. h4 I' Z0 C4 s' B9 a$ a6 W
' T, }+ Q: J& r- ?7 Q9 A' w8 ^; r" Z9 `4 h( b5 u2 V" Z
9 u7 F2 M" s8 I( k! ~# l" E
for( j = 0; j < dwCount; j++ )
& D( y7 O" T2 d5 E1 `" b. A1 f1 e5 A {2 }. ` u% U1 T! u* y5 K: m1 z
if( pBaseMonster->GetSpeed() )
% r$ n( ?, G" b0 S0 _, [ {
8 Z* W p! _- Y" `3 F for( int z = 0; z < 10; z++ )
! k7 G3 V p Q7 C/ a' D+ E {
. Y$ K+ i2 s6 B8 C5 i dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );! ?9 M/ N+ n" d. T+ M! {
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );) S; r( \8 [- A
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
d% O3 W' z t8 z5 Q else if( z == 9 )6 s7 P" q3 M) E
{
+ q- K, q# u' v$ E" K dwRandX = -1 + gf_GetRandom( 2 );) {* ?$ t$ S w$ f7 b/ p2 C4 I
dwRandY = -1 + gf_GetRandom( 2 );
; H* r0 D' m" O# w }
4 n Q: ]6 M$ d4 n& z3 @ }
, q; t* J' i" G l, a9 G- c3 ? }
" v8 b9 w/ ?5 b, ?4 [' | else+ L0 X! b0 z( [' S5 b' p% D! c6 Q
{
0 N* { L/ @3 Z# d$ z9 {2 w dwRandX = dwRandY = 0;
# ~& _8 e) w3 g1 p! d( o$ A) k }
5 H. f K( S" [% f# D
. Y6 w+ x. K. s' j# w" }" [ U. \' ?3 s; d" W) s
7 Q) S' H$ Z3 t
所以我的初步结论是:
- y8 d$ S$ X- U) P7 U' P/ b) H3 {$ z3 o5 S4 J0 J0 o
|