本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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7 ~( _" y# ?7 u5 v. T: ^2 { K首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
, i5 r2 j! `4 {, \3 [5 L! L# }其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。: m, H6 Z1 M8 |" b) c* G
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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部分选取代码,稍后解读:
- n* G9 |* _6 f' i! h WORD wNowTeamId = 0;+ a" `4 x( }% Y9 @: P& h
; S/ u- U0 d5 e- a* a6 |8 w _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );9 _/ g% p0 @1 J! H7 Z2 y
szFileName[256-1] = '\0';
; }0 z! a; N; p _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
( G9 k+ c! o0 j szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
3 [! N0 ?6 B l strcat( szFileName, szMapLog );! O/ s4 o+ Z0 v3 X- S
CInStream MonsterInfo( szFileName ); , e1 ~8 O3 a4 m# m& t: |
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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. L3 ]" l" D9 w) h2 Z* ` _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );6 I5 }0 C' z+ T) {6 h) x" C+ ?% C
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
7 z/ j/ r6 ^2 H% p$ C AddMemoMsg(szMapLog);
, ?) `$ X- a! z+ \* ` return true;
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3 K! Y; [: V( S' S- z0 u' G- tfor( i = 0; i < iColNum; i++ )
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y7 [& A1 z- y MonsterInfo >> dwTeamId ; @# F6 F8 w- ]+ M3 O. Q; j
>> dwMonsterId
/ z( U! Q3 X' K7 v >> dwX . i- h1 z& h6 ~0 b
>> dwY * {5 ?2 y1 O7 ? y
>> dwCount;( w$ K; ~# T; ~0 T2 E) i+ h
if( wNowTeamId < dwTeamId )
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7 q+ Z6 {6 r4 w1 B. p5 I wNowTeamId = dwTeamId;" n+ \: C! t) A1 c; F$ ?3 \
}
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for( j = 0; j < dwCount; j++ ); u' p4 G2 m5 `7 N) c' p
{
4 c8 G' U, ]' Z# D6 F if( pBaseMonster->GetSpeed() )" V4 d9 g- m c: @
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for( int z = 0; z < 10; z++ )5 S7 h0 D( \5 b; a
{
) q; N. c6 t9 P* G2 _ dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );+ [1 R! l; Z; ]- u8 M* E
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
V4 E" B, W5 B5 Q+ L if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;0 y% T: S1 }2 H7 `) Y
else if( z == 9 )2 Z, W4 P B1 j7 {& o
{
7 K2 [& K; X8 u2 w& u7 n dwRandX = -1 + gf_GetRandom( 2 );
* V9 A) \$ u7 E9 @+ s* d9 b dwRandY = -1 + gf_GetRandom( 2 );( D4 _# I% s2 s: S- W
}
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}
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{
5 K6 c2 }; T/ F4 Y dwRandX = dwRandY = 0;
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. r+ k" @$ ]" L- k! p; r所以我的初步结论是:
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