本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 ~' u |. M* a- X- _& v0 R
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
4 d& R8 [6 ^* X0 N" a* B2 ]% V s其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
, ^" }; m m) U4 `6 L3 g0 zkuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。2 c- p9 ?9 A; j2 y6 j5 }0 z
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部分选取代码,稍后解读:7 n6 `1 \5 z$ ? M) `( J/ }( n
WORD wNowTeamId = 0;3 h [% \$ I, ~1 \
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );
# |* ]7 y8 K& k% R$ k szFileName[256-1] = '\0';' x$ g; \. q' N+ r& i% P$ z
_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
) l5 C6 K* Y. ^4 X# p szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
8 F( U6 L( e, H: o" U8 |4 ~8 E3 \ strcat( szFileName, szMapLog );. X, H9 ?# J6 |8 f! S
CInStream MonsterInfo( szFileName );
1 j7 M+ A% l4 c& C if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 )
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; k8 u1 H; K) Z, J8 o _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
; i8 B" G2 Z8 t8 A/ Z# a1 f) i" | szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
4 w5 O0 T5 \; n0 q7 v! p' r AddMemoMsg(szMapLog);
; {" S2 O f" X' a$ `$ f5 P return true;
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1 f- J" }* f% afor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId - M9 \( S& g* f- p( g/ E1 C
>> dwMonsterId
% r9 \% K5 q4 W >> dwX
8 w) g- s6 i; [, C& w$ z" ~4 \ >> dwY 5 ^/ @0 d' `& C9 R, P
>> dwCount;
2 A! u/ n1 C/ d) {! @ if( wNowTeamId < dwTeamId )
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wNowTeamId = dwTeamId;; T! ]: W( t& p
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for( j = 0; j < dwCount; j++ )7 S% \/ L1 o0 t
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if( pBaseMonster->GetSpeed() )( ]+ @7 ?# W& H7 y0 m0 E8 M
{
' F& Q/ e7 s1 l: p7 _) _, O for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );! N% p* k o4 B1 t, D( }
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );( u H4 k1 X6 j u( D: U) R' ?. t
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;0 |# o0 t% d7 u: o
else if( z == 9 )2 \7 z8 q* ]0 J/ X- _+ x: A! w& W
{
, u3 {" D( k: }( k% C dwRandX = -1 + gf_GetRandom( 2 );: {/ {. L- a# f4 c
dwRandY = -1 + gf_GetRandom( 2 );
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}
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else
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dwRandX = dwRandY = 0;
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所以我的初步结论是:: H' X' x: z# {' i9 ?: ?& q
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