/GM BeginSignup 2 3 1 高级个人挑战赛开始报名时间1分钟 ;分号前面为完整命令 ( h+ _$ Y; C: c" c% z0 k0 c' u, ~
: t- t4 M y& @/GM BeginSignup 2 2 2 中级个人挑战赛开始报名时间2分钟9 E6 @/ e9 B: p1 a6 O
; Y- Q/ E% m5 d3 m. A' J/GM BeginSignup 2 2 3 低级个人挑战赛开始报名时间3分钟8 f6 K" Q* A- Y' z7 E' h( ]# c, d/ r$ O$ ?. ^
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# V$ S: ]3 c" e8 M7 n/GM BeginSignup 1 1 1 职业个人赛剑宗赛区开始报名时间1分钟# i: I# d4 q1 s5 S0 P5 h }( ~8 a
% P7 a( [. |* ~1 K, U/GM BeginSignup 1 2 2 职业个人赛戟门赛区开始报名时间2分钟 n6 K( m% ]2 d1 [ T; Q5 z# V0 X, m3 e! M- k& A5 R: d
/GM BeginSignup 1 3 2 职业个人赛鬼流赛区开始报名时间2分钟
- {$ Z* N3 {+ m0 L+ l( N& c: g( }( Q: S `4 S/ X" |7 k, R/GM BeginSignup 1 4 2 职业个人赛幻道赛区开始报名时间2分钟, S( k4 }7 H7 d
1 F( }: e8 q. ?* z$ e/GM EndCityWar 1100 停止攻城命令 1100是帝城 2100多闻 3100伊城! u0 ~! n- f% ^1 g7 u1 W
: g: S" n$ ~& ]/ g6 L/GM BeginCityWar 1100 60 开始攻城命令 1100是帝城 2100多闻 3100伊城 60是时间多少分钟 c8 h7 p8 ~* R3 I. |3 X" L0 x, r1 C2 {! v6 e$ j5 E
8 I. }* P, V0 d3 i
5 d( H+ M+ ^2 N3 m/GM Estop admin 1停权 admin是账号 1是天数8 g% n8 `; a7 ]- v7 ^+ E1 \
( O4 A/ W# z6 q4 w/GM Kick 人物名称 T人下线 # S7 z4 [/ n; J# O5 q
/ A6 @1 |4 G0 @$ k4 h5 w% h* F# j2 Q6 p" i- ]4 y1 V h& Z1 w( f& a* D5 {
我现有的命令。你们可以研究下% J6 J7 c; V" }9 L1 Z3 O$ Z9 Z/ r+ ?
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EndSailing; n# [, ^! x/ V+ t# F# `, V1 G8 r% F b; d; z9 ~5 ^" V# p
StartSailing. T, n# @5 Z5 J: S4 H% p) W7 \7 s
$ b- K2 [7 ~5 H S" ETakeBoat
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ShowTrap! m) A, ?/ v, |
8 {! v6 x8 p% J0 CMakeHoleItem+ p5 B- O6 R' C# t$ p7 V4 b. }
- M8 P/ W9 [4 ]- `: k( Z) w4 bOpenCityGate% U2 Z" T. T' J1 \8 B
0 h6 l% m7 K0 y5 F5 DCloseCityGate x# \" \5 k3 Z& u, g( l9 N4 m
/ A2 r; |! K! P4 v/ d6 h# V* ZBeginCityWar f( z% K) J; W. \( I
; Q3 u D" s. E0 D% GCloseMonsterLog; ]: I2 U2 `7 q2 a2 ~2 m0 c3 ~0 R$ C; ^( A3 l+ V& ]! p
OpenMonsterLog
0 {: i% [0 P5 V5 B# Q3 V. R* u1 j6 `7 Y$ KQryMonsterByCode
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3 i" _0 b* R; lClearListen4 P# b Z' e7 Q7 P6 H U$ {/ l6 }( b) v5 z
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2 @$ m5 D5 b8 p/ ^7 W# [# pShutdownServe1 ^% m7 L9 u. x5 a% Z2 h. C
: Z5 \$ q. q) N3 KKickAnyway" A% D8 {% M2 p; j5 g2 O0 h7 c1 }: [8 s
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# s1 x% ` U) fQryItemId
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: V* b; f$ M3 O9 B1 n. h/ T; Y: h' D/ M- s: y( X/ pClearCheater# {4 o* _ {+ T5 y
7 q( {9 s. V6 @6 G2 `! P# |ClearOnline" M G8 L$ y6 G
8 H% {, ~0 ]; T/ U% PQryGSClient% r7 f" K* l7 `2 \) g( t
# z" }! Z& ~# y! gMakeWarp4 g* b- j' ~/ r2 h/ d1 v+ N- b; H* K- R) l" V: k
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2 ?" ?+ ?& v& ]8 v3 vSetTime
* F& x8 F( o7 ^5 S7 V$ V; l7 h3 x9 @7 \% W+ A' }DelWHPets% q* T, t$ Q {# j; d+ I( r$ ~. \, L# n8 B4 }4 |7 ]
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DelWHItem$ _' E, _# r1 W `
! O* e1 v( T" D4 Q9 Z( Z4 @8 K! gAddWHItem: U. z( F& F% j! E V9 u4 L
- X: Y# q k! H6 ~, s- u7 }SetWHMoney; P M0 b% d4 h
: G5 P& X7 a& v. Q& MQryWareHous; r! w5 Y- m* }9 p
* B6 G @( t( v2 YSetFlagOver' Y8 t+ r1 X; o" l" h* F) I% [3 z3 E# m6 k
SetFlagOff" E5 y# O* |% Q+ M: d" {
# r/ ]# H4 k$ j7 a& R- }, SSetFlagOn
1 o: Y& N% G) {7 S C0 q5 }: n) E! h5 b: o$ r0 yQryFlag( G) e1 K' i. F; H- h5 m
# r- \$ T& _# Z8 _' a1 Z, x lQryMsg
7 @ U. a) f' W5 Q9 Y7 u4 g2 D: [+ SWeather3 W) W# c% _! F" r0 R8 X3 V( s7 A* `( q1 k+ N+ |
KickMap) {. N" r; K8 e3 P$ N+ ^! l* o- f0 f+ C8 B! v$ w) Y
KickAll% l5 Z0 ~5 @: E1 n2 ^, v5 L) ~ i s% R( i7 G
DelItem6 G+ d" b2 \' X7 i, P! X; ^
1 y- `, @2 u3 W* T0 K% {+ K, bQryPos
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QryItems6 k: ?- q' r* |! h6 K9 h! H
j0 L; p: \6 W' G5 U2 ^* v$ ~. LChangeAuthorits# a# p4 y6 o$ ^3 o+ n. B/ Z& m
" x" d$ s% R `1 Q4 SEstop 1 Q( E, a1 h2 t a% W# S# [1 b) d
CreateMonster9 Z3 y6 U; x4 Y ^% E# k
% M' ^- F0 I1 E( c2 W3 {AllMonsterOff7 T1 `3 U [; @* p0 T* A- E; | W
& L) W9 U F& ~8 v% HMonsterOn, D$ y- s/ i6 L' L K% f i: R2 w
% M. v6 G/ \& b$ uMonsterOff3 L7 q3 r$ ^* W# }. e0 G H" u# E/ N; J2 D' }+ ~# x- c! C: b
NpcOn. p- x. |3 g2 T [7 y$ M! W% J, Y
; s; H* ~: S( }" |2 z$ rNpcOff7 I' P; L9 _5 q# y @- V; k4 g" r1 y) j4 o
AllNpcOn, |9 y8 O2 m; _3 W: V6 s8 [8 Y
1 I4 y+ c0 x1 D8 |AllNpcOff- l9 `0 j z2 a! g- B0 }$ Z
" H/ c7 r/ q4 z+ S, rMakeItem) N# }' Z5 L( {; e1 R
- t j9 J8 m9 s% d2 oSetPk! j4 ]" ^: Y; W" X0 W+ v
; C. r. e, }. v f" ~, }% |' U4 [SetSoul t0 q5 w: h4 g/ y. l, [7 \1 Y5 e& ]8 b+ X7 e
SetMoney! ?7 h% A" L1 Q. g7 o: l
/ ?7 Y) u4 X- m' ?) X+ `; x/ Y5 vSetComboBlock
& J8 E3 d8 O k! c8 V. R1 V9 I- lMakeSkill: ~9 @, u3 R+ T# h: Y4 f3 g% e& e* a9 \5 Z& \* M3 r6 Z
SetAttribute0 F- k$ G- Z5 c# h5 m4 j* P/ b! Q/ z7 ]0 D% x( M
SetMaxPoint* g% d# ]" ~6 }* r5 _2 K. S
9 h; V% r6 N. Z! N1 O1 {0 Y, dSetAllPoint; V9 l/ X6 o) \0 b. `4 k1 F
3 z9 q5 g" ]0 W$ D0 fSetWX2 c. x- T9 \6 F2 c" x4 Z
$ ~3 [ m7 W2 }# ]/ BSetExp: D e2 |! @1 ]! J* j' }3 o5 y$ Y5 d8 c s% F0 A+ ?
SetLevel# M$ S: X, P( }2 R) g9 w# G5 j e0 z* I( \ b
GodModeOff/ S( H) U X. l- H- M3 Q' o8 _3 G( F9 F0 _0 e" n
GodMode$ P) U# z; @# Y5 I- \, `" L; m( D0 \- H% ^$ o: Z) C' x
InvisibleOff3 H% a1 T0 K! G. _4 e, X/ ]( b* u* D
- }9 J: I$ }. m7 g$ p8 a9 }Invisible% g0 Q$ {. P$ e3 ]4 k) I! d% P" k" o2 r8 H0 D7 w; ?
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6 C% V, R8 O3 W" kMute! q2 W6 |7 E; n! F8 V7 B, _5 w( e$ G. ]1 \2 P
Whisper0 P# I; T* k3 E4 f. y" U! P% M2 I
Warp
9 A3 m+ b; {' u) _7 S+ n" L/ D6 s; v) s) oPlayerValue
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