/GM BeginSignup 2 3 1 高级个人挑战赛开始报名时间1分钟 ;分号前面为完整命令 ( h+ _$ Y; C: c" c% z0 k0 c' u, ~
) n/ }4 c! N! ^% v/GM BeginSignup 2 2 2 中级个人挑战赛开始报名时间2分钟9 E6 @/ e9 B: p1 a6 O5 r; Q: x$ s+ C' e
/GM BeginSignup 2 2 3 低级个人挑战赛开始报名时间3分钟8 f6 K" Q* A- Y' z7 E- P" b6 k9 ]' B: D* o, w8 d% i
: }3 d9 ^2 a* h- I3 m4 t$ V) T) q+ }& r0 A/ k2 o: ~
/GM BeginSignup 1 1 1 职业个人赛剑宗赛区开始报名时间1分钟# i: I# d4 q1 s5 S0 P5 h }( ~8 a
- T1 w6 x4 E7 C f$ q' V+ d! d/GM BeginSignup 1 2 2 职业个人赛戟门赛区开始报名时间2分钟 n6 K( m% ]2 d1 [1 N2 J" `. I0 m$ D* g/ u# F
/GM BeginSignup 1 3 2 职业个人赛鬼流赛区开始报名时间2分钟2 W' q: V( W9 K, \4 o: k
( }( Q: S `4 S/ X" |7 k, R/GM BeginSignup 1 4 2 职业个人赛幻道赛区开始报名时间2分钟, S( k4 }7 H7 d
1 P. {% X, m4 o- S$ s5 x3 `/GM EndCityWar 1100 停止攻城命令 1100是帝城 2100多闻 3100伊城! u0 ~! n- f% ^1 g7 u1 W" K+ S: \8 w ?
/GM BeginCityWar 1100 60 开始攻城命令 1100是帝城 2100多闻 3100伊城 60是时间多少分钟 c8 h7 p8 ~* R3 I. |3 X" L0 x% h1 ^) Z! y6 L6 w" w! ~% b
8 I. }* P, V0 d3 i8 |: b4 }9 w0 u4 H+ F3 M
/GM Estop admin 1停权 admin是账号 1是天数8 g% n8 `; a7 ]- v7 ^+ E1 \; I" x3 T: ?3 f
/GM Kick 人物名称 T人下线 # S7 z4 [/ n; J# O5 q) Y" K" d2 C e8 ?
# j2 Q6 p" i- ]4 y1 V h
( q7 Y8 D9 }! x8 \$ f/ f我现有的命令。你们可以研究下% J6 J7 c; V" }9 L% l2 g: \& g P9 m, m
SetEvilPoint4 C0 W+ n5 R% |! O7 H- U. d
y V$ L) O8 k0 e' d4 B- j. nSetColor: Z# h. S" N+ u2 {( |- {; J
, a. t7 n" Q6 `: M. x% KEndSailing; n# [, ^! x/ V+ t# F
/ G, w0 I) X: H+ }4 v$ U. ^StartSailing. T, n# @5 Z5 J: S4 H% p) W7 \7 s
# U8 I9 p: f PTakeBoat2 ]- R# x) p7 u. |3 V5 f( \
, a; R: }. |6 T3 n" n# W9 ]KillPlayer4 Y8 w/ a# g' E* Y7 Q- u
6 U& N# J# H0 L0 D) |ShowTrap! m) A, ?/ v, |
* L" p! [5 |& O* YMakeHoleItem+ p5 B- O6 R' C# t$ p7 V4 b. }
4 F7 B1 k; K1 IOpenCityGate% U2 Z" T. T' J1 \8 B/ [- w G* c9 [4 k. y$ Q9 v- V3 o
CloseCityGate x# \" \5 k3 Z& u, g( l9 N4 m
2 I. a) [) s3 i" o% Y- MBeginCityWar f( z% K) J; W. \( I
6 t0 q9 u3 N+ A+ rCloseMonsterLog; ]: I2 U2 `7 q2 a
% h2 i0 }7 v/ d8 _1 LOpenMonsterLog
7 k3 V) V3 v; {* u1 j6 `7 Y$ KQryMonsterByCode' I K) O( p) W/ P, L$ \
; f- |! {3 N; S( r7 UQryGsInfo; d. f" X' Q {- r, C
8 P$ N/ \- z9 V( Y _ aQryProcess$ a b7 s2 i6 O! i, E: x7 f4 _& k/ _' c
ClearListen4 P# b Z' e7 Q7 P& k- c1 A" Y3 R6 U; @% n
ListenPlaye% i4 m7 a" G$ X- r1 r. f y. {9 {6 o# N# W* ^
QryMapInfo8 ~' G+ b) z% V* V3 _: f( z6 {% g, L7 @ O' s8 b2 n' _
ShutdownServe1 ^% m7 L9 u. x5 a% Z2 h. C/ S g7 x T2 N" g' J' X
KickAnyway" A% D8 {% M2 p; j5 g2 O$ D4 c& o% z# Q) A; v
AddMonsterRevive ?* b) K3 ?% q9 w! R2 z* U( v+ g2 c9 |8 L {2 O
SubMonsterRevive3 W2 n4 h6 k+ _ l) h' ?- U* s/ _1 H: l3 l; }
QryItemId
* s; d* U4 Z, J; p& Y5 f4 [" i, {) w$ |7 M! y. Z+ D- a: a1 [QryAccount7 U/ G$ C* ?, u' g. h: T' D: d6 ~
; Y: h' D/ M- s: y( X/ pClearCheater# {4 o* _ {+ T5 y
" m0 l/ r# i( G0 J% GClearOnline" M G8 L$ y6 G
) E$ S$ w8 |) [% I, Y6 Y: QQryGSClient% r7 f" K* l7 `2 \) g( t, n& l3 O. m6 K" c i2 s$ Q2 j% ~
MakeWarp4 g* b- j' ~/ r2 h/ d
$ }/ S' O1 s6 m7 z7 XSetSpeed" `* I# s: a" f/ w1 X3 o) E G5 Z8 y1 D
SetTime$ D' ~5 x4 c7 O: C4 b3 E/ X
7 h3 x9 @7 \% W+ A' }DelWHPets% q* T, t$ Q {# j; d+ I( r" c7 F" w6 g. S9 e% p) l! b+ F; s
AddWHPets, l4 z% G$ n5 e+ z) T9 a+ B t) w- E* W5 s9 x& ~
DelWHItem$ _' E, _# r1 W `/ q+ W1 q C& _& N
AddWHItem
( K1 v7 V M" x+ _ ]7 K* y- X: Y# q k! H6 ~, s- u7 }SetWHMoney; P M0 b% d4 h" I; z% j0 S8 g. [ j. N
QryWareHous; r! w5 Y- m* }9 p: H: ^" u2 k9 k4 R+ J6 w2 W
SetFlagOver' Y8 t+ r1 X; o" l" h* F6 U, M7 P' f y
SetFlagOff" E5 y# O* |% Q+ M: d" {' J, J( v+ Y& z
SetFlagOn$ H U) ]- d- }3 {1 G
C0 q5 }: n) E! h5 b: o$ r0 yQryFlag( G) e1 K' i. F; H- h5 m# Q. t7 \0 e" Y
QryMsg
) F, t! C/ v1 ^* z9 Y7 u4 g2 D: [+ SWeather3 W) W# c% _! F" r0 R
& `& c3 r+ R( U% r' T% |0 K2 d3 UKickMap) {. N" r; K8 e
$ n E, b; S0 W6 S! MKickAll% l5 Z0 ~5 @: E1 n2 ^, v
+ C( G8 k1 {7 Y/ C, C6 i* [$ B2 eDelItem6 G+ d" b2 \' X7 i, P! X; ^
/ H. B1 K. a9 \0 Z% V# kQryPos" W1 x7 r" R' y
3 `" P$ y( b( h. ~WarpTo% F) T: N2 D6 Y& Q' M& @ C! a9 o& y
QryItems6 k: ?- q' r* |! h6 K9 h! H
, L- a9 s* o0 }$ r+ EChangeAuthorits
5 b+ A+ d8 f' J+ ~" x" d$ s% R `1 Q4 SEstop 1 Q( E, a1 h2 t a
: o0 m# F$ w% p1 d; U vCreateMonster9 Z3 y6 U; x4 Y ^% E# k
0 u: t5 F4 k4 Z) B5 VAllMonsterOff7 T1 `3 U [; @* p0 T* A- E; | W
9 h" P" d9 G; t4 I1 CMonsterOn, D$ y- s/ i6 L' L K% f i: R2 w
3 N) F- g: t4 F* h# JMonsterOff3 L7 q3 r$ ^* W# }. e0 G H
4 {" q! r3 }2 D \1 @% A, b4 x0 fNpcOn
. z/ F6 B. a' O2 N* X. r; s; H* ~: S( }" |2 z$ rNpcOff7 I' P; L9 _5 q# y @- V; k
8 ?! X4 D) c- u& r; _AllNpcOn
: W+ i0 d0 w% Z+ {9 h/ l1 I4 y+ c0 x1 D8 |AllNpcOff- l9 `0 j z2 a! g- B0 }$ Z( h" K% ]% ^( S) E3 ?8 R6 G
MakeItem) N# }' Z5 L( {; e1 R& P3 P9 Y; q3 D# {! }
SetPk
: z% p& U$ I* d) h+ \3 s; C. r. e, }. v f" ~, }% |' U4 [SetSoul t0 q5 w: h4 g/ y
3 R$ O; I9 b9 k6 gSetMoney! ?7 h% A" L1 Q. g7 o: l, F6 ? E. h! m; @5 F
SetComboBlock
$ o" Z1 [2 z- t* ^; t% f8 V. R1 V9 I- lMakeSkill: ~9 @, u3 R+ T# h: Y4 f, g0 I) K5 ?* R6 I1 K2 [
SetAttribute0 F- k$ G- Z5 c# h5 m4 j* P4 y a- a6 B q4 J, B
SetMaxPoint" s9 M5 G: x2 Y% E2 ?
9 h; V% r6 N. Z! N1 O1 {0 Y, dSetAllPoint6 ~6 ~2 S& }0 D7 E2 E
3 z9 q5 g" ]0 W$ D0 fSetWX2 c. x- T9 \6 F2 c" x4 Z: U) I1 v) G9 V$ [8 `) \
SetExp: D e2 |! @1 ]! J* j' }3 o5 y$ Y: J; e" d3 |. a
SetLevel# M$ S: X, P( }2 R) g: z G- F1 I; N/ O# a6 U
GodModeOff/ S( H) U X. l- H- M3 Q' o
( s5 e* E0 Y, U9 w6 J' a @8 T" OGodMode$ P) U# z; @# Y5 I- \
& x0 |5 @9 z; |, C: tInvisibleOff3 H% a1 T0 K! G. _4 e, X/ ]( b* u* D
: e8 f' F) A" Y" [. Z8 {- H- ^Invisible% g0 Q$ {. P$ e3 ]4 k) I! d
y, Z: p2 N5 ?: GKick 0 E2 D2 Q% ?. @3 S1 |6 Z3 y7 ~, ~; g
) ]4 K! e0 e, q8 {1 LMute! q2 W6 |7 E; n! F8 V7 B
+ j7 w1 n# q% v1 }Whisper0 P# I; T* k3 E
5 x8 K# Z2 u- ^Warp/ ^3 ?8 |5 n8 {
+ n" L/ D6 s; v) s) oPlayerValue& b4 o' v+ G3 \- q; }
+ k( O i' z$ T* a* cTalkToAl |