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老云的源码告诉我的
, V9 q: P3 P% C3 a; O3 t) z: d AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -
3 P/ c0 T; Z: i6 x ((CPlayer*)pTarget)->GetNecklaceAddDp() +
% z, S, R& G, x) @3 i/ v# H GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer); b1 v1 K: O: ]* @$ {( K; R$ S
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TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +
H1 Q2 w9 y) c0 k; { ((CPlayer*)pTarget)->GetNecklaceAddDp(); |