3 F' W8 ^6 g$ ]* S
老云的源码告诉我的
' x7 x. o# g" c6 ~( r AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -
7 q' u1 x. T, h7 F0 Z ((CPlayer*)pTarget)->GetNecklaceAddDp() +
% V7 O& b9 @2 d4 ~! I8 \ GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer);
: g9 g Z* Q& R: P8 Q1 |$ v! G6 q2 ^: u; p' {! b/ R! O' Z) w$ g
TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +
# p9 O+ p# c4 E/ ~8 ^) r ((CPlayer*)pTarget)->GetNecklaceAddDp(); |