本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 4 Q& O0 Z, u1 ^+ l+ o
1 {+ X5 }: \+ ?; `$ j2 X, q首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。
( `8 A; R1 A, [! A& }其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。( e. ~& H( R( E8 ?" v
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。1 O1 {, u4 s+ N! d
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部分选取代码,稍后解读:, ~$ F5 c) v2 B" s0 m- Q0 }' g
WORD wNowTeamId = 0;
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_snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );5 m% f; `( Q% W5 W
szFileName[256-1] = '\0';
" d2 ]) Z z% `& P" x7 `4 a _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() );
% \( z5 J% Z4 ~& t, V7 V! a% ` szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';. [& R' V' b5 N1 r0 \
strcat( szFileName, szMapLog );
# Q* u/ @4 Z, Y# ?5 O CInStream MonsterInfo( szFileName );
: k" p! t0 Y! \) X8 i! `' k if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) , a* j2 @+ h) ^; W g
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );- ]' J5 L9 M3 u2 V& `, h% H
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';" y% c6 }2 O5 N. C7 E8 ^
AddMemoMsg(szMapLog);0 X/ K( _/ ?* u( W; M# f3 f
return true;. i8 D4 y$ X+ ?1 u: R; I9 E/ P$ h
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" x4 `+ v% I! q! Efor( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId
) h) c' L- \! X7 x: m7 m9 r >> dwMonsterId & s8 F1 L3 _3 ?8 q
>> dwX
[! Y/ O" K7 c$ {9 @ >> dwY 1 \/ i6 Z4 \) _# Y0 b
>> dwCount;: s. g, ?( r, ~& }! { |
if( wNowTeamId < dwTeamId ): U' p3 J2 R/ P' c
{
& Q% Y: H. f6 Z! F! P9 u, c" y wNowTeamId = dwTeamId;+ o5 [" ]( z' N& f, t* H
}
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for( j = 0; j < dwCount; j++ )( i9 y& @4 S r. H, T% E7 d% Y
{
4 R9 A- p' K- X S if( pBaseMonster->GetSpeed() )
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1 w2 n3 {6 e% A: n( r& u6 @$ S$ k for( int z = 0; z < 10; z++ )( k; K% m x1 Q: n) u
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
, v( v. ^5 A) e" k9 b$ x dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );3 ]% ?& |0 o/ w- @2 I. x" k7 c% I5 ^2 p
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;
4 D) R7 g4 X4 ^& j else if( z == 9 )
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2 A( k8 Z3 R9 S/ ]! }" j dwRandX = -1 + gf_GetRandom( 2 );
" L w- F A% o; I. Z" e dwRandY = -1 + gf_GetRandom( 2 );; ]9 F4 F; r. z/ a
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else
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: q! B( _; z! Y2 x( k. w+ c dwRandX = dwRandY = 0;
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所以我的初步结论是:7 a6 D8 r7 y. {* s# `( @9 {$ h; k
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