本帖最后由 zczczcle 于 2016-2-1 12:51 编辑
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首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。% w/ Y$ ]. ] f5 e( {! u3 M
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。5 p% W5 U; o" x. |
kuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。4 p* q7 ~, O. H, w4 T3 S8 r8 d
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部分选取代码,稍后解读:6 E6 b7 S% Z' v% \$ y; c
WORD wNowTeamId = 0;0 _: \: f6 ~2 i4 o4 m" i' b5 N: p
- A2 E' D1 v. _6 `7 v+ m. \ _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );7 o- j; @/ L% ?7 w3 e* M
szFileName[256-1] = '\0';
3 J6 o3 ~. O4 P' B& r$ U; w _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); : p8 L b; F1 i) _' R
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';* ^* r2 K# q. x
strcat( szFileName, szMapLog );/ ^. X8 \, C/ S" u
CInStream MonsterInfo( szFileName );
8 S; Y9 n7 A5 S, |: r if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 0 Z! @2 P0 N( l/ ?" t
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_snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
: D3 [# b, N2 a+ g$ o szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';' w6 o1 T/ i# K H3 K
AddMemoMsg(szMapLog);
b+ r+ O+ R7 p4 m4 A/ i: Y1 W- ~ return true;
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for( i = 0; i < iColNum; i++ )
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5 K4 L) \( G3 S x* E* d$ S MonsterInfo >> dwTeamId
" P5 l. d9 F& S) }3 E >> dwMonsterId
# n: m* R' \: D h! t3 x+ g) C >> dwX 4 q3 k) e9 d0 E6 T
>> dwY
4 f9 w' L1 S: {+ }; e9 H >> dwCount;
1 H8 w: q2 O2 P if( wNowTeamId < dwTeamId )3 _7 h6 T2 \0 n- G0 H7 z( @
{
' _$ R' J, T# J: L, @( N wNowTeamId = dwTeamId;
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. Y7 m' p8 A' D2 R7 H/ l for( j = 0; j < dwCount; j++ )$ @% E6 C5 G( Q" L5 M5 Z1 ^
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if( pBaseMonster->GetSpeed() )3 a, m, f) z7 O) @% N# a. U/ M3 h
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for( int z = 0; z < 10; z++ )
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dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );% y0 b# x0 z' X& T5 o( A
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );# L1 k. K8 d+ L0 }" U" ^
if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;) i- V- P4 E; r" |3 T
else if( z == 9 )9 H' h N6 P; M$ @
{
y9 ?1 x t/ ]8 m dwRandX = -1 + gf_GetRandom( 2 );8 }) M5 m0 y4 s
dwRandY = -1 + gf_GetRandom( 2 );
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else' [- A, y& z4 v; d0 v
{
, a1 T$ G! S7 ~8 M; ?: k9 S# J dwRandX = dwRandY = 0;4 g5 S. I# v& p; @
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所以我的初步结论是:
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