本帖最后由 zczczcle 于 2016-2-1 12:51 编辑 # g3 D' _; T. y% a
: y# [( d3 d4 z# k! n1 I- J. r首先,这并不能预测下一个boss具体刷在哪,不过你能通过我的解读知道,boss是怎么个刷法。3 R! H: \! x) R# W2 Z3 w
其次,如果你有挂(付费的每天更新的那种),或者自己会解封包的话,你就能知道附近是否出现小boss了,在附近的话你还能知道他的位置。
: J" Q2 l2 A. ?2 _) F9 L; ukuqitt 这位大哥提到打开MonsterList文件第一个数字是0是乱刷,但是后来又不确定很疑惑,原因就在于那个0,1,2,3,4和乱刷与否并无关系,或许是凑巧。
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部分选取代码,稍后解读:
1 v" O! R/ [: G S+ \ WORD wNowTeamId = 0;, G; _. v9 `; w: O6 w- C
+ s- W" L, e/ W) P' r _snprintf( szFileName, 256-1, "%s//Monster//MonsterList",g_pBase->GetObjectFilePath() );; n2 i) C8 ?9 @
szFileName[256-1] = '\0';
& i' N, F3 T1 R! C( V2 M _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "_%d.txt", (int)m_pBase->GetMapId() ); . |, }' t* m4 Y1 O
szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';
" ^6 j. C$ e& h9 H7 c! b strcat( szFileName, szMapLog );
8 ]: c0 A$ }! m) I- A CInStream MonsterInfo( szFileName ); ) a" ]9 l' v8 Q0 M# Y% G
if ( MonsterInfo.fail() || MonsterInfo.GetFileSize() == 0 ) 5 E' _- L* s0 t0 k+ l* q
{
4 y6 s, x# f6 v! }* {6 m _snprintf( szMapLog, MAX_MEMO_MSG_LEN-1, "***** The Map(%d) Have No Monsters ! *****", GetMapId() );
1 x* L% S% H! I szMapLog[MAX_MEMO_MSG_LEN-1] = '\0';' o0 {% W% u; G2 m9 z: b
AddMemoMsg(szMapLog);
0 A) {3 t& f/ y) t! ? return true;
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for( i = 0; i < iColNum; i++ )
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MonsterInfo >> dwTeamId " W7 q! |) z% Z) o
>> dwMonsterId / A2 N' T8 y# M% h3 _% s
>> dwX ; t3 \7 _: X# x$ q! ]9 g
>> dwY * _! k* c" a0 W; ~# R w
>> dwCount;
n6 t9 j' U2 K {6 W if( wNowTeamId < dwTeamId )4 _' J2 f8 ?! Y9 u* X3 o0 Q
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wNowTeamId = dwTeamId;+ b) q' x' v( [
}
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# [, x/ m2 D& N" X% E. Z3 }) ? for( j = 0; j < dwCount; j++ )& o) B' S* q3 j: [5 p4 e
{
9 t. H7 e% j9 S+ |' P7 i if( pBaseMonster->GetSpeed() )
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- x1 A9 r6 C C, B- q for( int z = 0; z < 10; z++ )
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7 z: W/ u( C* m2 k' ? dwRandX = gf_GetRandom( 14 ) - gf_GetRandom( 14 );$ H# M% w7 X" z+ N
dwRandY = gf_GetRandom( 14 ) - gf_GetRandom( 14 );
2 E6 c" `3 T: j4 T% x3 O if( !( GetTileFlag( dwX + dwRandX, dwY + dwRandY ) & TILE_ALLOCCULDE ) ) break;4 i/ R" a: m4 _; R2 g
else if( z == 9 ). e! v- U5 K0 s1 g/ t# Q
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dwRandX = -1 + gf_GetRandom( 2 );2 c# L' l# G! _7 g- t
dwRandY = -1 + gf_GetRandom( 2 );$ {. x! w+ ?- L: c. c
}
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}
1 [4 e# E/ W, ]0 _- Q else
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& X8 }* ^! A" k; y& n, f" q; m dwRandX = dwRandY = 0;' ~ E3 G! _; V1 q1 ~
}
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2 q' D9 i: t3 g& O; M: \所以我的初步结论是:
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