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老云的源码告诉我的/ {2 q! D: H- u/ I$ ^
AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -
: @. V' X2 l$ `: q6 n, W# U ((CPlayer*)pTarget)->GetNecklaceAddDp() +
( s8 Q( }9 V& o# f' S: i GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer); G- P5 C8 d6 u7 Y# l
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TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +
+ x+ d* v) y+ |, F, D1 S. g6 ]! f ((CPlayer*)pTarget)->GetNecklaceAddDp(); |