8 Q' ?7 L+ z0 @" F( X$ w0 ~, u老云的源码告诉我的
4 q6 l1 |8 b9 X5 Z3 { AbsorbedRecovery = ((CPlayer*)pTarget)->GetAllEquipAddDp() -- U: e2 }" M, }3 k
((CPlayer*)pTarget)->GetNecklaceAddDp() +
0 R3 n$ r) b& Y' |' M- f; c; E+ U( A GetShieldTesseraJinx((CPlayer*)pTarget,m_pPlayer);
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' j& M$ Q$ E6 L* { TargetBasicRecovery = pTarget->GetDp() - ((CPlayer*)pTarget)->GetAllEquipAddDp() +
7 d1 A* u( y0 @: n( X ((CPlayer*)pTarget)->GetNecklaceAddDp(); |